TGO Daily | October 27, 2020 | Facebook Enters The Streaming Arena

Last Thursday, Ubisoft released a demo for their upcoming Immortals: Fenyx Rising exclusively through Google Stadia. If you haven’t seen it, the elevator pitch is “Breath of the Wild but with Greek mythology.”

I was able to try it out for myself, with Stadia working well enough with my internet, and I was pleasantly surprised. It was full of character, and executed well on a number of design concepts. My biggest complaints with BotW, weapon degradation and movement, were both rectified. It felt very good to run around the world.

The dialogue wasn’t my favourite, but there may have been some whiplash after playing Hades for so many hours over the past few weeks. Feel free to try it for yourself, if you can 🙂

Until tomorrow,


In The News

Facebook Cloud Streaming


Facebook has announced that it will be joining Google, Amazon, and Microsoft by creating their own game streaming service. They’re taking a much different approach however, as they won’t be trying to get core gamers with AAA or indie games — instead using free-to-play mobile games.

The idea here is that it’s going to be heavily integrated with advertisements placed on the site:

“‘Most free-to-play developers find people through advertisement, and they find people through advertisement, in a majority, on Facebook…’

The streaming process makes it simpler for developers to create and serve up playable ads, Rubin says, and the ability to jump straight into playing the games properly after seeing a Facebook ad instead of having to switch over to an app store, logging in, and browsing reviews and videos on the store page to see if they actually want it. Instead they can quickly jump to streaming the game.

— Brendan Sinclair,

Clearly, a much different business model than something like Stadia or Luna, with no subscription model or paid games. They plan on taking 30% of revenue for in-app purchases made in games streamed through Facebook on a PC browser — otherwise, through the FB mobile app, the revenue goes to Google. It won’t be supported on iOS, as is common with Apple and gaming services.

Destruction AllStars Delayed

Vehicular combat game Destruction AllStars has been delayed to February 2021, after originally being planned as a PS5 launch title. When it launches, it is also going to be offered as a free game through PlayStation Plus — anyone who pre-ordered it will automatically be given a refund.

So what does this mean for the PlayStation 5 launch line-up? It leaves a single PS5 exclusive game for anyone buying on day one: the Demon’s Souls remake. Spider-Man: Miles Morales will be there as well, but will also be available on the PS4.

There are a number of third-party games that will launch multi-platform on the launch day of the PS5, including Assassin’s Creed Valhalla and Godfall.

Bloodstained Goes Mobile

Metroidvania Bloodstained: Ritual of the Night is going to be heading to iOS and Android as a premium game. They’ve redesigned the game to include on-screen controls, and it will include all content that is in the original game. No word yet on a release date, but it should be sometime soon.

If you haven’t had the chance to play Bloodstained, it’s a great spiritual successor to Castlevania, from one of its original creators. I would imagine it will work great on mobile.

Also In The News

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