Stadia launch games, PoE 3 possibilities, CoD: Mobile records, more

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How’s it going everybody, Adrian Simple here from thegamingobserver.com, for Tuesday, November 12th. Apologies for my absence yesterday, and a thank you to everyone who sent their kind words. Now, let’s about video games.

The UK physical charts for last week are in, with Call of Duty: Modern Warfare taking the #1 spot for the third week in a row. Making its debut at #2 should be no surprising Death Stranding, which has become the second biggest PS4 exclusive, and the second biggest new IP released this year, both behind Days Gone. This caused Luigi’s Mansion 3 to go from #2 last week to #4 this week. Other debuts include Need for Speed: Heat, which hasn’t performed very well compared to other franchise titles, coming in at #5. At #7 is the Fortnite: Darkfire Bundle, which is literally a $30 cosmetic pack that you can pick up from a retail store. After that, #8 is Mario & Sonic At The Tokyo Olympic Games 2020, which I haven’t talked about on this show but it did not review all that well. The only debut I’ll talk about here is Just Dance 2020, it took the #15 spot, and 21% of the sales of the game are for the Nintendo Wii version. Yes, the last three games released for the console were the yearly iterations of Just Dance, and people continue to purchase it.

Google Stadia has revealed the games that are going to be available to those who pre-purchased the service, which goes live next week. There’s only one exclusive game, which is called Gylt (G-Y-L-T), an indie puzzle-adventure which looks very fun. The only free game will be the Destiny 2 collection, whereas all other titles need to be fully purchased. This includes Assassin’s Creed Odyssey, Mortal Kombat 11, RDR 2, the Tomb Raider trilogy, and a few more. 14 more games will be added by the end of the year. Keep in mind that the full public release comes out in 2020, so this will really be somewhat of a beta test. Let’s see how it goes.

The game director for Pillars of Eternity recently put out a blog post talking about the potential of a third game in the series. Unfortunately the sales of the 2nd game were low enough that making a third iteration would mean “re-examin[ing] the entrie format of the game”. He said that a lot of people will point to why the game failed, but he’s not so sure there is a direct answer. It wasn’t a critical failure, so they can’t point to obvious mistakes. Also, the games were pretty reviewed, so it didn’t have anything to do with that either. He ends it off with this “…I am leery about trying to direct a sequel. I couldn’t give our audience the game that they wanted and without understanding where I went wrong, I would be guessing at what the problems are and how to remedy them.”

Call of Duty: Mobile has now gotten 148 million downloads, making it the second most successful mobile game in first-month downloads. They dethroned Mario Kart Tour which just took that title, and still fell short of Pokemon Go. Crazy numbers here, of course they’re also doing well financially, and just overall impressed with how many people play these games on phones. Speaking of Mario Kart, it seems like Nintendo is pretty high on it so far, which isn’t surprising. Talking to investors they said that the best is still to come, so you can likely expect to see their future mobile games take a similar approach.

Super quick, there is a new documentary out from NoClip that is all about the ESRB, how they operate, and how they rate games. The company has never let a film crew into their office before, and he had a few limitations, but it was definitely a fascinating insight into their world, I highly reccomend it. Check it out on YouTube, as well as everything else that Danny O’Dwyer does on that channel.

That’s the news for today, I’d like to give big thanks to Andrew, Mirrorsh, and Robert for leaving me 5-star reviews on Amazon. I will be back tomorrow, as I am every day, and until then…Happy Gaming everyone.

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