Resident Evil sells 100m, Half-Life: Alyx modding tools open, more!

TGO Daily

TGO After-Show

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How’s it going everybody, Adrian Simple here from The Gaming Observer, I hope you had a wonderful weekend, I’m super excited to talk about some video games. It’s Monday May the 18th, let’s look at all the news from the past few days.

The entire Resident Evil franchise has now collectively sold over 100 million units worldwide. This hasn’t been officially celebrated, but at the end of March it had 98 million, and then Resident Evil 3 came out and did 2 million in five days, putting it over 100. That obviously makes it the best selling franchise that Capcom owns, next to the Monster Hunter series at 63 million, and Street Fighter at 44 million. Between the start of this year and that March 31st report, the franchise actually picked up an additional 3 million units from the catalogue, which is impressive for a three month period with no new release — but is unsurprising considering the industry boom right now. Very cool stuff, and I hope I’m able to get around to the remakes one day.

The modding tools for Half Life: Alyx are now fully released with Steam Workshop support. Obviously modding and Half Life have a pretty extensive history, so with this now opening up for VR, I’m expecting some pretty cool things to come out of it. If you have a headset and don’t plan on making anything, then you’ll probably want to wait a few weeks for things to pop up in the workshop. However if you are someone who is interested in developing a mod of some kind, maybe you missed out on the original Half-Life games or something like that, this is a great opportunity.

Speaking of Valve, Steam has added its latest feature which recommends the next game that you should play in your library. If you go to the main page of your library you’ll see it as one of the rows. The feature has been available as part of their experimental branch Steam Labs, so if this sounds like old news to you, that would be why. Apparently this recommender uses machine learning to compare the games you’ve played with other people who have played similar games. Based on that they’re able to figure out what you might like. Anyway, seems pretty cool, and gives some solid ideas of what to play next.

The largest and final update for Terraria is now live. This marks nine years of the game’s development, and the developers have now marked the game complete. I won’t bother going through all the changes of this update, because it is humongous, it’s 40 pages of plaintext. But there are some new game modes, obviously tons of in-game content,

Ok and our final story for today, not a huge news item, but we have heard from the team responsible for overhauling EA’s Anthem. There’s not much to mention here, but they are currently in the prototyping faze of figuring out what went right and wrong, and they want to start some of those discussions with the community. It’s a fairly small team responsible for this task, only about 30 people or so. So if you’re really invested in that, check out the blog post, and even if you’re not there’s a cute photo of the studio director with his baby and dogs and that alone is worth checking out, so. Good to know things are still rolling over there.

Alright everyone that’s going to do it for today, I’d like to thank you for tuning in, and also a huge thanks to Takena, Melanie, and Eoin for leaving me 5-star reviews on Amazon. Eoin I hope I’m saying that right, I’m just assuming it’s the Irish pronunciation. Anyway folks that’ll do it for today, I’ll be back tomorrow with the news, and until then, Happy Gaming everyone!