ECJ hour tracking ruling, Ubisoft financials, more

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This is your Daily Gaming Update for May 16th, 2019. I am Adrian Simple from The Gaming Observer, and you can head over to thegamingobserver.com for links and a transcript for today’s show.

ECJ rules employers must establish hour-tracking system

The European Court of Justice has ruled that employers in the EU must establish a system to accurately track the working hours of their staff. This is an extension to the European Working Time Directive, which restricts employers from making staff work more than 48 hours a week. In theory, this should assist in tearing down the crunch culture of the gaming industry. Before this new requirement, employees were often ignoring the 48 hour limit that was entitled to them because of the social contract that is created but never spoken. That being said, now that employers are requiired to track and report all working days, it’s going to formalize the process, and take these issues out of the shadows. Financially, it’s going to ensure that people who work overtime are paid overtime, because often employees lack the proof that they even did so. For even more information on this I encourage you to check out the link to a gamesindustry.biz article, it’s very informative.

Ubisoft fiscal year results ending March 31, 2019

Ubisoft has released their fiscal year results ending March 31, 2019. For the second straight year they have achieved record sales figures, bringing in 2 billion dollars in revenue, and an income of 112 million. Looking deeper, they noted that Rainbox Six: Siege has achieve $1.1 billion lifetime bookings, and it continues to grow. Assassin’s Creed: Odyssey also set franchise records for recurring investment in game, such as DLC, season passes, etc. Looking forward, they have delayed Skull & Bones, their open world pirate game, until at least April of 2020. Before then though we will have four AAA releases, one of which is Ghost Recon: Breakpoint. The other games are unknown, and would probably be hard to guess considering the large portfolio of games they have.

Walking Dead: Onslaught announced, VR game by Survios

Another Walking Dead video game is coming, and this time it’s in Virtual Reality. This one is called The Walking Dead Onslaught, and is developed by Survios. They look like competent VR developers, they have developed some pretty good VR games, but at the same time Overkill was also supposed to be making a good Walking Dead game, so we’ll see what happens.

Starbreeze on the brink of closing, but they’re scrappy

Speaking of which, here’s a quick note on Starbreeze. They’ve made it clear that they’re on the brink of massive financial failure. They have been restrucuring since the release of their Walking Dead game. Ever since, they’ve sold of the rights to System Shock 3 and 10 Crowns. They also sold their Indian art subsidiary to Rockstar forclose to $8 million. So they’re not definitvely doomed, they’re scrappy, but the CEO has acknowledged that they might be going down before the year is up.

That’s the news for today, thank you so much for tuning in! As always I want to also thank Brandon, who supports the show through Patreon. I am Adrian Simple, see you tomorrow, and Happy Gaming everyone!

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