Anthem development, Romero games, more



How is it going everybody, Adrian Simple here from The Gaming Observer, and this is your Daily Gaming Update for April 3rd, 2019. Head over to for links and a transcript of today’s report.

Kotaku: “How Anthem went wrong”. BioWare responds (before reading it)

Jason Schreier of Kotaku released a damning report of how BioWare’s Anthem went wrong. The development process was plagued with an incredible amount of problems. Executives were indecisive on core mechanics for years – for example, flying was taken in and out of the game at an alarming rate. They were also in pre-production, the phase before they start making the game, for like 7 years. Once they entered production, they crafted Anthem some time between 12 and 18 months, which is an extraordinarily small amount of time for a game of this size. It also sounds like most of the team didn’t actually know what Anthem was supposed to be for the majority of development. In fact, the E3 gameplay demo that we all saw was actually a pre-production product. And it was that demo that brought a lot of the people making the game up to speed with what the vision was. Anyway, all of that, on top of a game engine that was not designed for a massive online multiplayer game, and you get a disaster of a game. BioWare actually responded to this article before it even came out, who actually criticized the author for things before they even had a chance to read what he was going to say. That really says a lot about a company. Anyway, I encourage you to read the full article if you want a peek into how some games are made at such a large level, Schreier did a wonderful job with it.

Romero games partnering with Paradox for strategy game

Romero Games has confirmed some kind of business partnership with Paradox Interactive, where they will be developing an original IP strategy game. This is all we know so far, but they said to keep an eye on E3. This is their second major announcement in recent memory, with them soon releasing a free expansion for the original Doom called Sigil, which will be packed with content and a soundtrack by Buckethead.

Stormland by Insomniac is looking great

Virtual reality players, keep an eye on Insomniac’s Stormland. It’s coming in 2019, and people have good things to say about it following their success with Spiderman. Listen to this quote from Wes Fenlon of PC Gamer, quote “There’s a sense of physicality in Stormland that most VR games strive for but don’t quite reach.” endquote. It’s going to support co-op as well. Check out the link for a video of a demo that went out to reviewers.

That’s all for today, it was incredibly slow on news so I thought I’d give you some more interesting stories today. If you’d like to reach me directly, you are welcome to send me an email, As always, this update was produced in part by Brandon, who funds the show through Patreon. Thank you very much, have a beautiful day, and Happy Gaming everyone!

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